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- At 09:12 AM 7/24/96 +0200, Magnus Kollberg wrote:
- >> Well, I thought that I might knock up a simple [ie. head straight for you]
- >> type AI if we got sprites, and I had a bit of free time... [thats as well
- >> as everything else...]
- >
- >Do it! :-)
-
- What made me think you would say that? :-)
-
- >> >Yes, some enemies wouldn't be to boring to see.... and hear!
- >>
- >> Nor to shoot! BTW does anyone remember me mentioning KillThings, the ST game?
- >> well, that started way after BM [about the time we first got DSP T-map] and
- >> that now has sprites, weapons, collision detection with walls, and also
- >> with sprites [ie. bullets!]...
- >
- >I guess he as got more time.
-
- Just finished his finals at uni...
-
- >If Doug would have had more time we would probably have the same now.
-
- Yup, I expect so! :)
-
- >Where can I get hold of the latest version of KillThings?
- >Does it still work on the falcon?
-
- Its not available - he only released one version [very early]. As he has just
- lost email access due to leaving uni, I wont hear an update for ages. He can
- still [sort of] be accessable via orm@stosser.airtime.co.uk, but this is just
- going to be forwarded through the postal system by Tony Greenwood so dont expect
- a quick reply [and dont send anything big]
-
- >> Yea, I have the same problem here - a good quality main TV wont do 60Hz,
- but a
- >> s**t old portable does... strange...
- >
- >It's probably all this digital stuff they put in them.
-
- Yea, that'd explain it...
-
- Anthony
- -------------------------------------+------------------------------
- Anthony Jacques | STOS Falcon Extension v1.2a
- | Generic STOS Fixer v1.1
- mailto:jacquesa@cs.man.ac.uk | available from WWW pages
- http://www.cs.man.ac.uk/~jacquesa/ | - UUEncoded on request.
- -------------------------------------+------------------------------
-
-